Announcements

Hotfix #61 ~ 26 April 2026

Posted on 2026-04-26

  • :bug: Fixed Turbo-Config to support more systems
  • :star: Added a third Patcher mirror, hopefully covering all recent issues with US and RU residents.

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Patch Notes #222 ~ 24 April 2026

Posted on 2026-04-24

:pushpin: Events

  • :bug: Easter Event: fixed normal bunnies to no longer count toward Bunny King damage

:robot: NPC Updates

  • :light_bulb: added new Save Point at Payon 159, 81 with utility NPCs

:video_game: Skills

  • :bug: fixed all versions of Earthquake to no longer hit through walls

:globe_with_meridians: Homepage / Discord

  • :star: Forum has been replaced with https://dis.muhro.eu
  • :bug: Fixed an issue that would block starting new PayPal subscriptions

:desktop_computer: Patcher

  • :star: Fully reworked network architecture
  • :star: Alternative Patch Server in NA setup. You can also select preferred Patch Server in the Patcher.
  • :star: Account list now refreshes periodically, but can also be refreshed on button press
  • :star: No more ‘remember password’, but sessions should persist 30 days and extend the duration automatically (if this fails, please report it to us)
  • :star: Game account list now shows online status
  • :star: Starting online account will now kick the account instead of starting the client
  • :star: Patcher will inform you when new patches are available while it’s already running
  • :bug: Fixed issues regarding save/load window sizes
  • :bug: Fixed an issue that would cause patcher to redownload everything when a single patch is missing

:thought_balloon: Other Changes

  • :light_bulb: BBG/BM now stop in gef_tower and ecl_in03
  • :bug: Fixed buff timer mismatches on login, so you should always see the correct remaining time
  • :bug: Optimized web-server and added self-fail-detection
  • :bug: Fixed Party Loot system so can no longer gain loot from mutliple parties at the same time.
  • :information_source: NA CA Proxy has been switched

Legend

:light_bulb: = Community suggestion
:bug: = Bug

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Patch Notes #221 ~ 17 April 2026

Posted on 2026-04-17

Imported from legacy Flarum.
Original author: Muh (Flarum #1)


:bell: Client

* :star: Item and Skill description windows are now wider. Text will be adjusted in future patches. Please give us feedback if you think it’s too wide or not wide enough.


:pushpin: Events

  • :bug: Bunny King: fixed an issue that allowed claiming multiple rewards. (a bunch of time-outs have been served)

:round_pushpin: Instances / Dungeons / Quests

  • :balance_scale: Contellation Tower reworked:
  • :bug: Traps will reset position when the fight resets
  • :bug: Reworked floor skipping, though you can’t skip past F25/50 via the braziere anymore
  • :star: Added more storyline for first time clears.
  • :light_bulb: Tower of Trials: B.S. Sacramenti does no longer need the acolyte classes to be next to each other

:key: Items / Item Handling

  • :bug: Fixed Sky Slasher Katar
  • :bug: Fixed some item descriptions
  • :bug: Fixed Fire Golem Card to reduce damage taken from fire elemental enemies (was attacks)
  • :bug: Fixed Guerrero Card to reduce damage taken from all elemental enemies (was attacks)

:robot: NPC Updates

  • :artist_palette: Nefeeru can now recolor:
  • :light_bulb: C. Mysterious Cat Hood
  • :light_bulb: C. Rose Parasol
  • :light_bulb: C. Fireblend Wings
  • :light_bulb: C. Hill Wind Head
  • :light_bulb: C. Bigwave Sword
  • :star: C. Zilant Neclace (cyan)
  • :sparkles: Melutia can now recolor True Rebirth Aura

:video_game: Skills

  • Dragon Knight

  • Servant Weapon: servant regen interval table changed from 5.0/4.0/3.0/2.0/1.0s to 2.5/2.0/1.5/1.0/0.5s.

  • Hack and Slasher: per-hit ATK changed from 1170/1990/2810/3630/4450/5270/6090/6910/7730/8550% to 1500/2500/3500/4500/5500/6500/7500/8500/9500/10500%.

  • Madness Crusher: ATK changed from 4800/8600/12400/16200/20000% to 6100/10450/14800/19150/23500%.

  • Dragonic Pierce:
    • per-hit ATK changed from 1450/2050/2650/3250/3850% to 1630/2360/3090/3820/4550%
    • Dragonic Aura per-hit ATK changed from 1600/2250/2900/3550/4200% to 1880/2660/3440/4220/5000%.

  • Dragonic Aura: AP cost changed from 150 to 120.

  • Meister

  • Rush Strike:
    • cooldown changed from 2.0/1.75/1.5/1.25/1.0s to 1.75/1.5/1.25/1.0/0.75s
    • ATK changed from 3500/7000/10500/14000/17500% to 4400/8150/11900/15650/19400%
    • the cannot use while mounted on Mado Gear restriction was removed.

  • Powerful Swing:
    • SP cost changed from 62/64/66/68/70 to 57/59/61/63/65
    • per-hit ATK changed from 1150/2000/2850/3700/4550% to 1380/2360/2940/3820/4700%
    • Axe Stomp per-hit ATK changed from 1350/2300/3250/4200/5150% to 1580/2360/3340/4320/5300%
    • the cannot use while mounted on Mado Gear restriction was removed.

  • Rush Quake: AP cost changed from 150 to 125.

  • Biolo

  • Dust Explosion:
    • per-hit ATK changed from 1050/1650/2250/2850/3450% to 1120/1740/2360/2980/3600%
    • Research Report per-hit ATK changed from 1250/2050/2850/3650/4450% to 1380/2210/3040/3870/4700%.

  • Mayhemic Thorns:
    • per-hit ATK changed from 500/800/1100/1400/1700/2000/2300/2600/2900/3200% to 540/880/1220/1560/1900/2240/2580/2920/3260/3600%
    • Research Report per-hit ATK changed from 650/950/1250/1550/1850/2150/2450/2750/3050/3350% to 740/1080/1420/1760/2100/2440/2780/3120/3460/3800%.

  • Shadow Cross

  • Shadow Exceed: AP cost changed from 152/149/146/143/140/137/134/131/128/125 to 156/152/148/144/140/136/132/128/124/120.

  • Savage Impact:
    • per-hit ATK changed from 105/210/315/420/525/630/735/840/945/1050% to 130/260/390/520/650/780/910/1040/1170/1300%
    • Shadow Exceed per-hit ATK changed from 125/250/375/500/625/750/875/1000/1125/1250% to 160/320/480/640/800/960/1120/1280/1440/1600%.

  • Impact Crater: per-hit ATK changed from 80/160/240/320/400% to 200/400/600/800/1000%.

  • Fatal Shadow Crow: AP cost changed from 150 to 125.

  • Arch Mage

  • Mystical Amplification (High Wizard): duration changed from 60s to 180s.

  • Soul Vulcan Strike: per-hit MATK changed from 300/600/900/1200/1500% to 380/710/1040/1370/1700%.

  • Destructive Hurricane:
    • MATK changed from 3450/6300/9150/12000/14850% to 3850/7100/10350/13600/16850%
    • SPL scaling changed from +5 to +10.

  • Crystal Impact:
    • MATK changed from 1550/2850/4150/5450/6750% to 1800/3200/4600/6000/7400%
    • SPL scaling changed from +5 to +10.

  • Astral Strike:
    • main-hit MATK changed from 2100/3900/5700/7500/9300/11100/12900/14700/16500/18300% to 3300/5900/8500/11100/13700/16300/18900/21500/24100/26700%
    • undead/dragon MATK changed from 2500/4600/6700/8800/10900/13000/15100/17200/19300/21400% to 3450/6200/8950/11700/14450/17200/19950/22700/25450/28200%.

  • Abyss Chaser

  • From the Abyss: abyss orb regen interval changed from 3.0/2.5/2.0/1.5/1.0s to 2.5/2.0/1.5/1.0/0.5s.

  • Abyss Square: per-hit MATK changed from 750/1500/2250/3000/3750% + (Magic Sword Mastery Lv x 40/80/120/160/200)% to 900/1800/2700/3600/4500% + (Magic Sword Mastery Lv x 50/100/150/200/250)%.

  • Chasing Shot:
    • per-hit ATK changed from 2200/2900/3600/4300/5000% to 2600/3450/4300/5150/6000%
    • Chasing per-hit ATK changed from 2450/3150/3850/4550/5250% to 2850/3700/4550/5400/6250%. (there was a bug which caused Chasing making hits stronger than intended)

  • Hit and Sliding: Chain Reaction Shot 2nd-hit damage increase from the Chasing effect changed from 700 to 1100.

  • Chain Reaction Shot:
    • primary hit remained 850/1700/2550/3400/4250%
    • 2nd-hit ATK changed from 3350/5900/8450/11000/13550% to 3600/6250/8900/11550/14200%.

  • Frenzy Shot: per-hit ATK changed from 1050/1850/2650/3450/4250/5050/5850/6650/7450/8250% to 1175/2000/2825/3650/4475/5300/6125/6950/7775/8600%.

  • Elemental Master

  • Diamond Storm:
    • base MATK changed from 2900/5300/7700/10100/12500% to 3600/6600/9600/12600/15600%
    • Diluvio-spirit MATK changed from 10400/13000/15600/18200/20800% to 10800/13500/16200/18900/21600%
    • SPL ratio is now always +7 instead of +5/+7 depending on spirit active.

  • Terra Drive:
    • base MATK changed from 2900/5300/7700/10100/12500% to 3600/6600/9600/12600/15600%
    • Terremotus-spirit MATK changed from 10400/13000/15600/18200/20800% to 10800/13500/16200/18900/21600%
    • SPL ratio is now always +7 instead of +5/+7 depending on spirit active.

  • Psychic Stream:
    • MATK changed from 4500/8000/11500/15000/18500% to 5600/9450/13300/17150/21000%
    • SPL scaling changed from +5 to +12.

  • Wind Hawk

  • Crescive Bolt: AP gain changed from 1 to 2.

  • Calamity Gale: AP cost changed from 125 to 120.

  • Inquisitor

  • Oleum Sanctum: cooldown changed from flat 1.5s to 1.8/1.6/1.4/1.2/1.0s.

  • Massive Flame Blaster:
    • ATK changed from 2300/4600/6900/9200/11500/13800/16100/18400/20700/23000% to 2500/5000/7500/10000/12500/15000/17500/20000/22500/25000%
    • demon/brute ATK changed from 2450/4900/7350/9800/12250/14700/17150/19600/22050/24500% to 2650/5300/7950/10600/13250/15900/18550/21200/23850/26500%
    • cooldown changed from 5.0s to 3.5s.

  • Third Consecration: per-hit ATK changed from 1200/2400/3600/4800/6000% to 1250/2500/3750/5000/6250%.

  • Imperial Guard

  • Radiant Spear: after cast delay changed from 1.2s to 1.0s.

  • Over Slash:
    • per-hit ATK changed from 220/440/660/880/1100/1320/1540/1760/1980/2200% to 260/520/780/1040/1300/1560/1820/2080/2340/2600%
    Spear & Sword Mastery scaling changed from x50/x100/x150/x200/x250/x300/x350/x400/x450/x500 to x60/x120/x180/x240/x300/x360/x420/x480/x540/x600.

  • Imperial Pressure: MATK changed from 7450/9300/11150/13000/14850% to 6400/9050/11700/14350/17000%.

  • Cardinal

  • Petitio: ATK changed from 1200/2400/3600/4800/6000/7200/8400/9600/10800/12000% + (Mace & Book Mastery Lv x 50/100/150/200/250/300/350/400/450/500)% to 1375/2750/4125/5500/6875/8250/9625/11000/12375/13750% + (Mace & Book Mastery Lv x 50/100/150/200/250/300/350/400/450/500)%.

  • Framen:
    • AP gain changed from 2 to 3
    • MATK changed from 1300/2600/3900/5200/6500% to 1550/3100/4650/6200/7750%
    • demon/undead MATK changed from 1350/2700/4050/5400/6750% to 1600/3200/4800/6400/8000%.

  • Arbitrium:
    • AP gain changed from 2 to 3
    • per-hit MATK changed from 950/1900/2850/3800/4750/5700/6650/7600/8550/9500% + (Fidus Animus Lv x 35)% to 1200/2400/3600/4800/6000/7200/8400/9600/10800/12000% + (Fidus Animus Lv x 35)%.

  • Religio: AP gain changed from 1 to 2.

  • Benedictum: AP gain changed from 1 to 2.

  • Competentia: AP cost table changed from 200/190/180/170/160 to 200/185/170/155/140.

  • Troubadour / Trouvere

  • Rose Blossom:
    • area ATK changed from 3050/5825/8650/11450/14250% to 4400/8250/12100/15950/19800%
    • Sound Blend area ATK changed from 3250/6250/9250/12250/15250% to 4600/8625/12700/16750/20800%.

  • Night Watch

  • Hidden Card: AP cost changed from 150 to 125.

  • The Vigilant at Night:
    • gatling per-hit ATK changed from 300/600/900/1200/1500% to 350/700/1050/1400/1750%
    • shotgun per-hit ATK changed from 1500/2200/2900/3600/4300% to 1650/2450/3250/4050/4850%.

  • Wild Fire:
    • shotgun ATK changed from 4700/7900/11100/14300/17500% to 5050/8600/12150/15700/19250%
    • launcher ATK changed from 4500/7500/10500/13500/16500% to 4950/8400/11850/15300/18750%.

  • Wild Shot:
    • AP gain changed from 2 to 3
    • base per-hit ATK changed from 1050/1230/1410/1590/1770% to 1080/1310/1540/1770/2000%
    • Hidden Card revolver per-hit ATK changed from 1110/1350/1590/1830/2070% to 1180/1510/1840/2170/2500%
    • Hidden Card rifle per-hit ATK changed from 1150/1430/1710/1990/2270% to 1230/1610/1990/2370/2750%.

  • Midnight Fallen:
    • AP gain changed from 2 to 3
    • base per-hit ATK changed from 3200/4000/4800/5600/6400% to 3350/4200/5050/5900/6750%
    • Hidden Card shotgun per-hit ATK changed from 3600/4800/6000/7200/8400% to 3750/5000/6250/7500/8750%
    • Hidden Card gatling per-hit ATK changed from 3400/4400/5400/6400/7400% to 3550/4600/5650/6700/7750%
    • Hidden Card launcher per-hit ATK changed from 3540/4680/5820/6960/8100% to 3690/4880/6070/7260/8450%.

  • Shinkiro / Shiranui

  • Huuma Shuriken - Construct: AP gain +1 added.

  • Red Flame Cannon / Cold Blooded Cannon / Thundering Cannon / Golden Dragon Cannon: AP gain +1 added to each skill.

  • Kunai - Rotation:
    • AP gain +1 added
    • per-hit ATK changed from 2000/3050/4100/5150/6200% to 2350/3700/5050/6400/7750%.

  • Kunai - Refraction:
    • AP gain +1 added
    • per-hit ATK changed from 670/1090/1510/1930/2350/2770/3190/3610/4030/4450% to 750/1200/1650/2100/2550/3000/3450/3900/4350/4800%.

  • Kunai - Nightmare: Lv.1 ATK changed from 18000% to 22500%.

  • Shadow - Nightmare: Lv.1 ATK changed from 18000% to 22500%.

  • Dark Dragon - Nightmare: Lv.1 MATK changed from 15500% to 17500%.

  • Soul Ascetic

  • Talisman of Blue Dragon:
    • range changed from 11 to 9 cells
    • MATK changed from 3100/5350/7600/9850/12100% + (Talisman Mastery Lv x 15/30/45/60/75)% to 3900/6550/9200/11850/14500% + (Talisman Mastery Lv x 15/30/45/60/75)%
    • Four Directions / Five Elements MATK changed from 3900/6800/9800/12700/15700% + (Talisman Mastery Lv x 15/30/45/60/75)% to 4750/8250/11750/15250/18750% + (Talisman Mastery Lv x 15/30/45/60/75)%.

  • Talisman of White Tiger:
    • MATK changed from 1400/2400/3400/4400/5400% + (Talisman Mastery Lv x 15/30/45/60/75)% to 1800/3000/4200/5400/6600% + (Talisman Mastery Lv x 15/30/45/60/75)%
    • Four Directions / Five Elements MATK changed from 1800/3200/4600/6000/7400% + (Talisman Mastery Lv x 15/30/45/60/75)% to 2600/4200/5800/7400/9000% + (Talisman Mastery Lv x 15/30/45/60/75)%.

  • Talisman of Red Phoenix:
    • MATK changed from 2850/4300/5750/7200/8650% + (Talisman Mastery Lv x 15/30/45/60/75)% to 3800/5950/8100/10250/12400% + (Talisman Mastery Lv x 15/30/45/60/75)%
    • Four Directions / Five Elements MATK changed from 3450/5300/7150/9000/10850% + (Talisman Mastery Lv x 15/30/45/60/75)% to 4900/7550/10200/12850/15500% + (Talisman Mastery Lv x 15/30/45/60/75)%.

  • Soul of Heaven and Earth: AP cost changed from 180 to 160.

  • Sky Emperor

  • Noon Blast: ATK changed from 2850/4100/5350/6600/7850% to 3300/4850/6400/7950/9500%.

  • Sunset Blast: ATK changed from 1350/1750/2150/2550/2950% to 1700/2200/2700/3200/3700%.

  • Midnight Kick:
    • ATK changed from 2300/3800/5300/6800/8300% to 2550/4250/5950/7650/9350%
    • midnight-state ATK changed from 3500/5250/7000/8750/10500% to 3800/5800/7800/9800/11800%.

  • Dawn Break:
    • ATK changed from 1300/2000/2700/3400/4100% to 1600/2450/3300/4150/5000%
    • moonfall-state ATK changed from 1500/2400/3300/4200/5100% to 2000/3050/4100/5150/6200%.

  • Enchanting Sky: AP cost changed from 150 to 120.

  • Sky Sun: ATK changed from 1500/3000/4500/6000/7500% to 1900/3550/5200/6850/8500%.

  • Sky Moon: per-hit ATK changed from 1650/2100/2550/3000/3450% to 1750/2250/2750/3250/3750%.

  • Hyper Novice

  • Breaking Limit: AP cost changed from 150 to 120.

  • Rule Break: AP cost changed from 150 to 120.

  • Spirit Handler

  • Chulho Sonic Claw:
    • range changed from 11 to 9 cells
    • ATK changed from 3300/5500/7700/9900/12100/14300/16500% + (Mystical Creature Mastery Lv x 50)% to 4100/6750/9400/12050/14700/17350/20000% + (Mystical Creature Mastery Lv x 50)%
    • communion ATK changed from 3700/6300/8900/11500/14100/16700/19300% + (Mystical Creature Mastery Lv x 100)% to 4400/7400/10400/13400/16400/19400/22400% + (Mystical Creature Mastery Lv x 100)%.

  • Hyunrok Cannon:
    • range changed from 11 to 9 cells
    • MATK changed from 3150/5200/7250/9300/11350/13400/15450% + (Mystical Creature Mastery Lv x 50)% to 3700/5950/8200/10450/12700/14950/17200% + (Mystical Creature Mastery Lv x 50)%
    • communion MATK changed from 3550/6000/8450/10900/13350/15800/18250% + (Mystical Creature Mastery Lv x 75)% to 4150/6850/9550/12250/14950/17650/20350% + (Mystical Creature Mastery Lv x 75)%.

  • Chulho Battering:
    • range changed from 7 to 9 cells
    • after cast delay changed from 1.0s to 0.7s
    • per-hit ATK changed from 640/800/960/1120/1280/1440/1600% to 800/1050/1300/1550/1800/2050/2300%.

  • Temporary Communion:
    • AP cost changed from 150 to 125
    • duration changed from 30/60/90/120/150s to 60/90/120/150/180s.

  • Alitea

  • Alpha Phase: AP cost changed from 130 to 120.

  • Primal Claw:
    • SP cost changed from 40/45/50/55/60 to 25/30/35/40/45
    • ATK changed from 1100/2050/3000/3950/4900% to 1250/2300/3350/4400/5450%
    • madness-stage ATK changed from 1900/2850/3800/4750/5700% to 2050/3100/4150/5200/6250%.

  • Feral Claw:
    • SP cost changed from 40/45/50/55/60 to 30/35/40/45/50
    • ATK changed from 1600/2750/3900/5050/6200% to 1900/3200/4500/5800/7100%
    • madness-stage ATK changed from 2400/3550/4700/5850/7000% to 2700/4000/5300/6600/7900%
    • POW ratio changed from +5 to +7.

  • Alpha Claw:
    • SP cost changed from 40/45/50/55/60 to 35/40/45/50/55
    • per-hit ATK changed from 2200/3600/5000/6400/7800% to 2600/4200/5800/7400/9000%
    • madness-stage per-hit ATK changed from 3000/4400/5800/7200/8600% to 3400/5000/6600/8200/9800%
    • POW ratio changed from +5 to +10.

  • Savage Lunge:
    • cooldown changed from 5.0s to 2.5s
    • POW ratio changed from +5 to +10.

  • Frenzy Fang:
    • after cast delay changed from 1.0s to 0.75s
    • POW ratio changed from +5 to +4.

  • Apex Phase: AP cost changed from 130 to 120.

  • Pinion Shot:
    • after cast delay changed from 0.7s to 0.5s
    • ATK changed from 2450/4900/7350/9800/12250/14700/17150/19600/22050/24500% to 2600/5200/7800/10400/13000/15600/18200/20800/23400/26000%.

  • Quill Spear:
    • SP cost changed from 55/60/65/70/75/80/85/90/95/100 to 30/35/40/45/50/55/60/65/70/75
    • ATK changed from 2050/4100/6150/8200/10250/12300/14350/16400/18450/20500% to 2100/4200/6300/8400/10500/12600/14700/16800/18900/21000%.

  • Tempest Flap:
    • per-hit ATK changed from 1250/2500/3750/5000/6250/7500/8750/10000/11250/12500% to 1400/2800/4200/5600/7000/8400/9800/11200/12600/14000%
    • CON ratio changed from +5 to +10.

  • Custom Event Skills

  • Fixed delay information.

  • :star: added stat scaling info to many skill descriptions


:desktop_computer: Patcher

  • :bug: Updated how Patcher Window size is saved / loaded
  • :star: Turbo Config is now integrated into patcher. Turbo_Config.exe has been removed
  • :star: Turbo Config updated in style. You can now switch between Light / Dark mode.

Legend

:light_bulb: = Community suggestion
:bug: = Bug

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Patch Notes #220 ~ 11 April 2026

Posted on 2026-04-11

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

:pushpin: Events

  • :tada: Easter Event:
  • Easter eggs drops now Egg Hunter Reward (100%) which contain: Grace of Spirit, Energy of Elemental, Temporal Gemstone, Curse Eroded Crystal and Easter Event Egg
  • disabled Illusion doping in bunnyland
  • King Rabbit is now immune to status effects
  • You need to do damage on King Rabbit else you wont get any reward

:round_pushpin: Instances / Dungeons / Quests

* :bug: Contellation Tower: reworked floor skip to avoid soft locks (if this doesn’t solve the issue entirely the instance will be fully reworked as next step)

  • :bug: Poring Village Unreal Mode: rewards will be given to players present at Boss’ death, only
  • :light_bulb: Zero Cell Dungeon F1+2: offensive and defensive stats of monsters greatly reduced.
  • :bug: jor_root1+jor_root2 monsters will now drop Dim Glacier Weapon Box

:key: Items / Item Handling

  • :bug: fixed Frontier Biolo Combo autocast bug
  • :bug: fixed Sky Deadsoul Staff type and bonus
  • :bug: fixed Spell Caster Shadow Set Fixed Cast Reduction to no longer be stackable
  • :bug: fixed Humma Rhythm to ignore MRES (was MDEF)
  • :light_bulb: Hugel Racing Headgears are now tradable

:robot: NPC Updates

  • :star: Added Happy Balloon to Soccer Ball
  • :bug: Fixed an issue Homunculus cooldowns could become larger than intended
  • :bug: Fixed monster invisibility to work correctly again

:video_game: Skills

  • :bug: fixed Radiant Spear after cast delay to be 1.2s (was 0.5s)
  • :bug: fixed Hit and Sliding to work while being under no knockback effect
  • :bug: fixed Bard and Dancer Spirit to grant/remove granted skills immediately upon start/end

:globe_with_meridians: Homepage / Discord

  • :folded_hands: Emojis send from discord will now be displayed as text :pray:

:thought_balloon: Other Changes

  • :bug: Updated catpcha conditions
  • :information_source: Webserver reworked partially
  • :bug: fixed raredrop announcement in instances to show full message
  • :bug: fixed a bug with @ws which could cause not all items being listed

Legend

:light_bulb: = Community suggestion
:bug: = Bug

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